Histoire

Mythe

You must decide (choose one):

- Test (4) to free the creatures. If you succeed, one of them hands you 3 black whistles before they fly off toward their master; take control of the set-aside Summoned Nightgaunt asset and remember that you "freed the nightgaunts."

- Test (4) to slay the creatures. If you succeed, remember that you "executed the nightgaunts."

Regardless of your choice and whether you succeed or fail the indicated skill test, flip this card back over.

As you explore the volcanic tunnels, you find brutalized corpses of dozens of winged creatures: some black and faceless, with membranous wings and dark horns; others huge and scaly, with bat-like wings and heads like a horse's. Continuing deeper down the tunnels, you come across more of the faceless creatures restrained by thick iron chains. Prisoners of Xzharah, you imagine. They make no sound as you approach, their uncanny heads turning towards you.
Gardiens de l'Abîme #24.

Location

Autre Monde. Contrées du Rêve.

Mythe
Valeur Occulte: 2. Indices: 1.

: Test (2) to search for signs of life within these jagged tunnels. If you succeed, flip this location over and resolve the text on its other side.

…Ngranek is very difficult and barren and sinister, and there are rumours of caves near the peak wherein dwell the night-gaunts. - H. P. Lovecraft, The Dream-Quest of Unknown Kadath
Frej Agelii
Gardiens de l'Abîme #24. The Night's Usurper #9.
Prisoners of Conquest
Tunnels under Ngranek

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