- Automatic Success/Failure: Some card effects make an investigator automatically succeed or automatically fail a skill test. If this occurs, depending on the timing of such an effect, certain steps of the skill test may be skipped in their entirety.
- If it is known that an investigator automatically succeeds or fails at a skill test before Step 3 (“Reveal Chaos Token”) occurs, that step is skipped, along with Step 4. No chaos token(s) are revealed from the chaos bag, and the investigator immediately moves to Step 5. All other steps of the skill test resolve as normal.
- If a chaos token effect causes an investigator to automatically succeed or fail at a skill test, continue with Steps 3 and 4, as normal. - FAQ, v.1.7, March 2020
Traîtrise
Malédiction.
Peril. Hidden.
Revelation - You must either secretly add Delusory Evils to your hand, or place 1 doom on the current agenda and discard Delusory Evils (this effect may cause the current agenda to advance).
Forced - When you would succeed at a skill test by 3 or more: You automatically fail, instead. Discard Delusory Evils from your hand.
FAQs
(from the official FAQ or responses to the official rules question form)Reviews
This card is regularly considered rather a joke replacement for Ancient Evils. And in general, it really is. Except for Minh Thi Phan, for whom it is kind of Kryptonite.
If she has The King in Yellow out, she really should consider to rather take the doom. And even if not, it will get really painful, if she doesn't get rid of this treachery, before she draws the tome. (I've been there!) As a peril card no can protect her from it. Should have probably considered A Test of Will to mitigate this card. But paying for exile cards is harsh, if your main class is and the level 0 version is also not great, if you have to commit 3 cards to it. And it would even whiff, if you succeed by 3 or more.
Playing through RttPtC once more, I was reminded that this is my favorite of the replacements for Ancient Evils. It offers a meaningful deal -- lose a turn or spend a period of time carefully calculating margins and praying that you don't draw the . Now, failing a test isn't that big a deal most of the time, but it can badly disrupt a turn, unless you have a card in play that has a test you can afford to fail and overcommit to make sure that happens (Track Shoes, Parallel Skid's special ability?), and then you are thowing good cards at a test that you are trying to fail. Resurgent Evils is just nasty, as two encounter cards might cost you more than 3 actions, and Impending Evils is pretty easy to handle.