Acte. Stage 3

Mythe
Indices: –
A terrible feeling of vertigo washes over you as you begin to scale the cyclopean, Escheresque steps.
Only one way to go now.

Objective – Ascend. If an investigator enters The Towering Vertex, advance.

Tom Garden
Les Clefs Écarlates – Extension Campagne #202. Congrès des Clefs #9.

Windows and Doors - Back

Acte
With herculean effort, you practically crawl from the final step to the tower's pinnacle. Twisting clouds of crimson and violet clash in a multidimensional sky, infinite gateways to infinite worlds, all of them oblivious, all of them blind, all of them theirs for the taking. You look out upon the world of the Outsiders with both awe and pity, upon the countless worlds' worth of ruin they have collected, discarded, forsaken, lost to all time. It is a garbage heap of cosmic proportions. At the very center lies your foe who has orchestrated humanity's erasure. Its body only scarcely resembles that of the Red-Gloved Man now. With no human face to wear, its gaze is empty, its expression unknowable.

Set each concealed mini-card aside, out of play.

Swap the set-aside Mimetic Nemesis enemy with The Red-Gloved Man enemy at The Towering Vertex.

Take the Mimetic Nemesis's mini-card and 2 decoys, shuffle them facedown, and arrange them around The Towering Vertex in a random order.

The Ascent
The Ascent

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