Acte. Stage 2

Mythe
Indices: –
Beyond all of known reality, in the dimension known only to the forgotten and the forsaken, lies the preposterous City of Remnants — the home world of the Outsiders themselves. Looming before you, a terrifying, twisted tower of jumbled architecture is a nexus of roiling mist and clouds across an alien sky.

Locations and concealed mini-cards cannot be placed adjacent to Tower locations.

Objective – Find a way into the tower where the infiltrator lies in wait. If an investigator enters the Gravity-Defying Climb, advance.

Tom Garden
Les Clefs Écarlates – Extension Campagne #201. Congrès des Clefs #8.

Into the Tower - Back

Acte
Seven forgotten locks grant entry to the tower, each one a piece of history from a realm long since erased from time. You forget they exist the moment the gates open. On the other side, steps course their way up the spire's baffling length. Winding, perplexing, and seemingly infinite, the ascent to the apex of the tower that binds this world together is paradoxical, a Gordian knot twisted far too many times. Even if you make it to the top, you doubt you will ever find a way back.

Set each concealed mini-card aside, out of play. Remove each City of Remnants in the shadows and the remainder of the Otherworld deck from the game.

Take the 3 City of Remnants concealed mini-cards and 1 decoys, shuffle them facedown, and arrange them around Gravity-Defying Climb in a random order.

To the Tower
To the Tower

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