Intrigue. Stage 1
Mythe
Fatalité: 12. Indices: –
The Beast is coming to claim its due...
Each enemy loses hunter and gains patrol (nearest location with a Key Locus).
While there are no other Key Locuses in play, The Claret Knight counts as a Key Locus for the purpose of card abilities.
When checking the doom threshold, doom on cards other than this agenda subtract from the total doom in play instead of adding to it.
Objective - Defend the Knight! If The Claret Knight is defeated, advance this agenda.
Ed Mattinian
Les Clefs Écarlates – Extension Campagne #136. Chiens de Guerre #2.
Final Stand - Back
Intrigue
If The Claret Knight was defeated:
If this agenda advanced by reaching its doom threshold:
The storm rages on. Doors batter and foundations shake. The Key Locuses dim. You've stood your ground for as long as you can. Weary and terrified that you have chosen an impossible course, you and your unlikely Coterie allies retreat to the Claret Knight's office as a last line of defense. The mood is tense and quiet. Any moment you suspect the Beast or its devotees will tear down the door and turn this chamber into a bloodbath...
Advance the act.
If The Claret Knight was defeated:
The storm rages on. Doors batter and foundations shake. The Key Locuses have failed. You've stood your ground for as long as you could. Weary and terrified that you have chosen an impossible course, you are forced to lay low for a moment to lick your wounds. That is when the Beast strikes...
(→R3) (page 42)
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