Intrigue. Stage 1
Forced - When your turn begins, if you are at a fully flooded location, you struggle for air: When your turn ends, if you did not enter an unflooded or partially flooded location during your turn, take 5 direct damage.
Encounter in the Deep - Back
Add 2 tokens to the chaos bag. Check Campaign Log.
- If a jailbreak is listed under "Memories Recovered" in your Campaign Log, spawn the set-aside Suspect enemy at a Third Floor location, or at the Grand Entryway if a Third Floor location is not in play (ignoring that enemy's revelation ability). Place the set-aside blue key on that enemy.
- Otherwise, the lead investigator searches the encounter deck for a Cultist enemy and spawns it in a connecting location. Shuffle the encounter deck.
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