Mythe
Intrigue. Stage 1
Doom: 6. Clues: –
The interior of the old masonic hall is eerily quiet, aside from the distant plink of dripping water and the creaking of the building under the weight of your feet. You get the feeling that your arrival may have been expected.

Forced - When your turn begins, if you are at a fully flooded location, you struggle for air: When your turn ends, if you did not enter an unflooded or partially flooded location during your turn, take 5 direct damage.

Nele Diel
La Tanière de Dagon #275. La Tanière de Dagon #2.
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Encounter in the Deep - Back

Intrigue
In a flooded hall of the Order, you come across an onyx statue depicting a creature similar to the ones you saw in Devil Reef. Just as you are pondering the nature of its existence, you hear faint chanting up ahead: "Y'ha-nthlei! Y'ha-nthlei!" Before you can interpret the strange syllables, there is a splash behind you. You hide and hold your breath as the figures approach. The gentle sloshing of their steps passes and fades into the distance. You shadow the figures, following them to the site of their ritual...

Add 2 tokens to the chaos bag. Check Campaign Log.

- If a jailbreak is listed under "Memories Recovered" in your Campaign Log, spawn the set-aside Suspect enemy at a Third Floor location, or at the Grand Entryway if a Third Floor location is not in play (ignoring that enemy's revelation ability). Place the set-aside blue key on that enemy.

- Otherwise, the lead investigator searches the encounter deck for a Cultist enemy and spawns it in a connecting location. Shuffle the encounter deck.

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