Lieu

Interdit. Ville.

Mythe
Valeur Occulte: 4. Indices: 1.

Veiled.

Forced - At the end of the round: Add 1 swarm card to Horde of Night for each investigator in Zulan-Thek.

It is said that Zulan-Thek, once a mighty city, feared their dead and the Night alike. It was both which rose up to destroy the city in the end.
Nele Diel
À la Recherche de Kadath #135. À la Recherche de Kadath #17.

Story

Mythe

You have uncovered a Sign of the Gods (place 1 resource on the scenario reference card).

Add Horde of Night to the victory display.

Flip this card back over.

The greatest structure within the ruined city is its crypt. Beyond its massive stone door lies a labyrinth of lightless passages wherein sleep the dead of Zulan-Thek: decaying bones of those both important and inconsequential, from simple farmers and laborers to wizards, witches, and necromancers executed for practicing their magical arts. As you traverse the shrouded halls, the only signs of life you come across are a sobbing voice whose owner you cannot ever seem to find, and the scraping of claws along the inside of a sealed stone door that you dare not open. You cannot wait to leave this ominous pit, and yet you know there may be many secrets hidden within.
À la Recherche de Kadath #135.
Zulan-Thek
The Crypt of Zulan-Thek

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