Survivant
Soutien. Ally

Allié. Geist.

Cost: 1. XP: 1.
Test Icons:
Health: –. Sanity: 3.

Vous gagnez +1 .

Les horreurs non-directes doivent être assignées à l'Esprit Guide avant de pouvoir être assignées à votre carte investigateur.

Forcé - Après que l'Esprit Guide est vaincu par des horreurs : bannissez-le.

Quintin Gleim
Union et Désillusion #236.
Esprit Guide
FAQs (taken from the official FAQ or FFG's responses to the official rules question form)
  • Erratum: This card’s Forced ability should read: “When Guiding Spirit is defeated by horror: Exile it.” - FAQ, v.1.6, September 2019
Last updated
Reviews

Wonderful card for certain investigators, namely those with decent investigative power and innate resilience.

Top of the list:

Wendy Adams with her high , and ability.

"Ashcan" Pete with his high and ready made soak from Duke.

Minh Thi Phan with great and high enough to really benefit.

Take note that Guiding Spirit only exiles if defeated, I.E killed. If you play over it's ally slot to discard it (for example: your other copy of Guiding Spirit) or it gets discarded by a mythos card, it will not be exiled. High willpower and secondary soaks (Lieutenant Pawterson and Peter Sylvestre ) will basically make it so that your spirits will never go away.

Tsuruki23 · 816
It's also non-unique, so you can stack them for a double boost and spread out any horror between them. Minh probably gets the best use out of this card, since she begins with a higher baseline stat and is likely to be doing way more investigating than any of the survivors. — Sassenach · 50
I'm gonna agree that this fits best with Minh. No one else with access to Survivor 1 cards can protect it as well and take advantage of the extra intellect. Pete is a close second. — StyxTBeuford · 437
Good cathc, ill add Minh — Tsuruki23 · 816

This is a really great card and obviously the strategy is going to be how to make sure you can protect it so you don't lose the XP investment. Cherished Keepsake is one obvious route as is Charisma plus Peter Sylvestre.

But if you don't want to take Charisma, you could always use another ally or even A Chance Encounter to push Guiding Spirit out just before it is defeated.

Calling in favors comes to mind as a last minute save for this one — Dustgod · 2
Or Charisma plus a second spirit to protect the first. It mostly depends on how much sanity buffer you expect to need, but even if you do lose it, a 1 xp loss isn’t the worst. — Death by Chocolate · 12