Keziah's Room - Back

Gilman could not have told what he expected to find there, but he knew he wanted to be in the building where some circumstance had more or less suddenly given a mediocre old woman of the seventeenth century an insight into mathematical depths perhaps beyond the utmost modern delvings of Planck, Heisenberg, Einstein, and de Sitter.
– H. P. Lovecraft, The Dreams in the Witch House
Keziah's Room

Spectral. Maison de la Sorcière.

Shroud: 3. Clues: 0

After you successfully investigate Keziah's Room: Instead of discovering clues, put the top card of the Unknown Places deck into play, unrevealed. Then, you may move to that location.

Haunted - Discard cards from the top of the encounter deck until a Hex card is discarded. Draw that card.

Robert Laskey
Le Nom Secret #133. Le Nom Secret #14.
Keziah's Room

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