Mythe
Acte. Stage 1
Clues: 3.
After your hellish journey through the jungle, the quiet solitude of the temple ruins sows paranoia in your mind. Serpent eyes glare at you from the darkness. Every drop of water and fallen pebble causes you to whirl about in search of danger… But the real danger is yet to come.

: Explore. Draw the top card of the exploration deck. If it is a connecting location, put it into play and move to it.

Vlad Ricean
La Civilisation Oubliée #57. The Doom of Eztli #4.
Into the Ruins

Hidden Corridors - Back

Acte
The ruins are far more vast than even Alejandro had anticipated. Carvings in the walls and hieroglyphs etched into stone altars suggest the existence of a central chamber underground. Perhaps a hidden passageway will show you the way to this chamber - the very heart of the temple ruins.

Shuffle the set-aside Chamber of Time location into the exploration deck.

As you pass the strange glyphs in the walls, the ruins groan and creak in protest, and the carvings glow ominously. Years of deterioration have faded the pattern of these glyphs, and the surrounding stones seep with a venomous pus. If only you had some way to restore these glyphs…

Check your supplies. If any investigator has chalk, remove this act from the game. Otherwise, place this act in the victory display. It gains Vengeance 1.

Into the Ruins
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