: Explore. Draw the top card of the exploration deck. If it is a connecting location, put it into play and move to it.
Hidden Corridors - Back
Shuffle the set-aside Chamber of Time location into the exploration deck.
As you pass the strange glyphs in the walls, the ruins groan and creak in protest, and the carvings glow ominously. Years of deterioration have faded the pattern of these glyphs, and the surrounding stones seep with a venomous pus. If only you had some way to restore these glyphs…
Check your supplies. If any investigator has chalk, remove this act from the game. Otherwise, place this act in the victory display. It gains Vengeance 1.
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