Card draw simulator
| Derived from |
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| None. Self-made deck here. |
| Inspiration for |
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| None yet |
countjondi · 23
This deck is what I came up with when looking at transfiguration, lola hayes and asking myself how I abuse having Lola's card pool but with an actual ability.
This deck essentially wants to play transfiguration as soon as possible to get herself rid of the dire drawback of Lola and getting something useful instead such as Marion Traveres which I found to fairly go HARD with a more open cardpool as she's a character that's good with her limited card-pool and when her cardpool becomes every level 3 or lower card in the game it goes nuts.
This is the deck's status after an absurd amount of XP gained through dream eaters + a standalone scenario + some additional XP gain and this is probably the biggest downside of this deck, it doesn't start doing much of anything until it can get XP for the transfigurations + other good cards to run it with.
The payoff for this deck is the synergy cards which bring you +5 fast money in cheat the system, a free teleport in join the caravan, a whopping +5 fight +5 damage in gang up every time thanks to the permanent cards, some of which aren't strictly necessary but really helps the early game.
How this deck plays is simple. Mulligan every card that does not draw cards or is Transfiguration, then resolve transfiguration as soon as possible at which point you become an event spamming superstar that draws a minimum of 2 cards a round while having access to the hunter's instinct as a toolkit to recur whatever event the moment calls for.
Overall this deck has a fairly weak game 1 that if you can live through gets to go nuts games 2+ as long as she gets to drink down all that deliceous delicous XP
Attempting to use this much in standalone probably won't work out well due to the XP required but for any XP generous campaign like dream eaters (team A) it works pretty well.