Daisy Walker is not Alone (v2)

Card draw simulator

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sophiavm · 8

This is part of a pick-up and play list of five investigators with Revised Core + Dunwich + Carcosa. After play testing for one campaign, I made some changes based on what I didn't use much in the first version.

Other decks in the series: Zoey Samaras, Protector of the Righteous "Ashcan" Pete: Desperate Measures Agnes Baker Running on Horror Jenny on the Midwinter Gala

Cuts:

  • Calling in favors (x2): Was not used a single time in the whole campaign. I find it awkward that it takes an action to do it. When you already found your best ally (Dr. Milan Christopher), it is rare you want to replace it. Calling in favors could be used to find Dr. Milan, but I never had a situation to do it. I don't know, maybe it was just me, but I didn't use the card.
  • Fieldwork (x2): I thought I would use this card to give bonus to non-investigation actions, getting rid or evading an enemy, but that was also never used and it is awkward to get this card down as you usually have other priorities.
  • Barricade (x1): Too situational, ended up taking it out early in the game, never used.

Additions:

  • Arcaic Glyphs (x2): I didn't want to put in this kind of card because I want the deck to be good for standalone scenarios, but for campaigns, either Arcaic Glyphs or Strange Solution are very good once you manage to upgrade them.
  • Shortcut (+1): I already had one and added another one in the course of the campaign. The tempo you get from moving without spending an action is priceless. Tempo is very important in the game.
  • Deduction (+1): Same thing. Tempo. I thought that since Dr. Milan gives resources when investigating, that I would prefer to investigate more rather than investigate quickly. However, in this game you are always in a hurry and being able to gather 2 or even 3 clues at once later on is priceless.
  • Eureka (x1): Some people like this card, I find the symbols awkward, but I'm going to give it a try.

I am not playing shrivelling here because I am saving it for Agnes. Daisy is not very good at fighting but she is not alone, she has a lot of allies (and will improve her Charisma to get more).

Daisy can take care of herself relying on mind over matter and her clever plans.

She is also on the move for clues, you can rely on Shortcut to quickly move to a place with clues and use some of her abilities that take advantage of her inquiring mind.

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