Zoey Samaras se va de aniversario Blob

Card draw simulator

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Derived from
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Hermesh2 · 1

How this Zoey deck works

This deck is a consecrated war-engine: it advances, protects, and punishes. Everything revolves around three pillars:

  1. A powerful weapon on the table (Cyclopean Hammer or Machete/Kukri until the heavy artillery arrives).
  2. A development engine that never strays from the plan (Stick to the Plan + Well Prepared + Physical Training).
  3. A near-maternal layer of protection for the team, built around Safeguard and sturdy allies.

On top of that, Zoey’s ability gives you a tiny heavenly stipend: every enemy that engages you grants +1 resource. It doesn’t look like much… until you start tithing every abomination in the encounter deck.

Game Plan

  1. Mulligan

Look for a weapon + Stick to the Plan (if you don’t already have the Permanent) + a stat booster (Physical Training or Well Prepared). If you see Zoey’s Cross, rejoice: it’s a metronome that keeps the rhythm of all the foes you’ll be sending to the grave.

  1. Early game — settling in

Build your stat foundation: • Physical Training (4 XP) is your portable gym. • Well Prepared turns your printed icons into a little oracle: you’ll win most key tests.

Meanwhile, put down Safeguard—your protective shadow. It lets you move with teammates without spending actions, like a guard who never leaves anyone behind.

  1. Mid-game — hammer time and board control

Your soul is blue and your hammer is golden. Once the Cyclopean Hammer hits the table, the map begins to bend to your will: • You hit hard • You push enemies around • You keep your teammates safe

With Vicious Blow, Take the Initiative, and On the Hunt, your attacks become almost ritualistic: efficient and inevitable.

Your red events like Lucky! and “Get over here!” let you shine even when the chaos bag decides to perform interpretive dance.

  1. Late game — unstoppable inquisitor

If your “portable cathedral” is fully assembled (Hammer + Physical Training + Well Prepared + Cross), Zoey becomes a lighthouse in the storm: • You manage enemies like a sacred duty. • You leap between investigators with Safeguard. • You drop dynamite whenever a nest of problems needs… clarification.

The deck is built to endure, protect, and cleanse.

Team Role

Pure tank + physical board control. • You absorb enemies, hold them, and cut them down. • You support whoever needs it most thanks to Safeguard. • You can pass key tests with Well Prepared, though you’re not the cluever. • Your Cross keeps 1-HP nuisances in check.

Tips for piloting • Don’t fear engaging enemies. Zoey gets paid for it. • With your icon suite, you can afford difficult tests—Well Prepared turns your stats into industrial tools. • Support the clue-gatherer: you clear enemies, they open the path. • With dynamite, warn before you pray and kaboom—your team will appreciate not being in the blast radius. • Save On the Hunt for when you need enemies to appear in the right place at the right time.

Best campaign styles

This deck shines in campaigns featuring: • Frequent enemies • Heavy physical damage • Maps with lots of connections and movement

Classic Zoey: apron stained, Cross ready, walking straight into trouble.

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