Habbamock’s Sweet Jukes

Card draw simulator

Odds: 0% – 0% – 0% more
Derived from
None. Self-made deck here.
Inspiration for
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SteviePickles13 · 7

•Built for campaign play with 3+ investigators. •Built for Seeker (“cluever,” “clueger,” “clue getter”) protection. •Ability (foot) checks/tests for everything.

The primary objective of this deck is to -clear the way- for your Seeker. Engage enemies to remove them from the yellow plaster, exhaust those enemies, and end your movements where the Seeker wants to be. The secondary objective is to soften enemies up OR finish enemies off for your Goon where able.

Key concepts: IN THE THICK OF IT- to have Rod of Animalism in play for scenario 1 because

SLED DOGS- are your primary means of treachery protection from the encounter deck to compensate for Winifred’s 1 willpower. Expensive but worth it if you can 2+ in play for that extra movement.

And with all four copies of SLED DOGS in the deck there shouldn’t be any reason why you won’t have any in hand at the ready and they can add that extra speed in movement to get your investigator where she needs to be in a hurry. These pups are pulling double-duty for you; soak and movement.

SKILL cards aplenty: Nimble, Calculated Risk, Lightfooted, and Manual Dexterity. 8 in total. Pass Agility tests, get a bonus: evade an extra enemy, draw a card or two, get some extra speed.

THE BRITISH BULLDOG- “Aloof.” Am I right? Don’t waste actions taking out Whippoorwills or those a$$hole Penguins. Don’t waste “uses” on enemies that you can’t take out. Your Fighter can handle it and if you need to soften up a monster or finish one off just pay for it with a BACKSTAB or a CHEAP SHOT.

The upgrade path is simple- upgrade the Bulldogs to ignore the “aloof” keyword and then swap in some •••Streetwise in place of some skill cards that might not be working for you.

Be where your Cluever needs you to be and keep them clean!

1 comments

Sep 18, 2024 WMJ75 · 1

Gloriously well done, Mister Pickles!