What can't he recur?

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LunR · 14

The first Survival Technique + Breach the Door deck!

Super simple list, partnered with Alessandra Zorzi.

Both designed as all-rounders, with Will's focus on punching and Alessandra's on Clueing https://arkhamdb.com/decklist/view/48632/alessandra-sweet-talks-the-gravedigger-1.0

This deck is focused on complete recursion, between Will's passive, and Shrine of the Moirai, there's nothing you can't bring back.

Nine of Rods exists to help find enemies and not drown from the shrine.

Survival Technique gets back your Makeshift Traps, and Door Breaches.

Shed a Light and Old Keyring synergise with Breach the Door.

Right at the end you can upgrade into On Your Own for extra economy, as your traps will be going up and down, and you'll want your resources for breaching the door.

1x resourceful is just in case you get double shrines in the discard pile, for On Your Own before it becomes permanent, or for a stunning blow against the boss after a successful meat cleaving, or for pelt shipment at the end of the game.

Upgrade order; In The thick of it -> -1 pelt shipment +1 survival technique 1xp remaining -1 old keyring + 1 old keyring (3) -2 prepared for the worst + 2 backpack (2) -1 pelt shipment + 1 survival technique -2xp Poisoned (Makeshift Trap) -1 old keyring + 1 hunting jacket -1 refine +1 shrine of the moirai -3xp net (Makeshift Trap) -2 beat cop +1 on your own +1 nine of rods -1 pelt shipment +1 shrine of the moirai -1 schoffners catalogue +1 alter fate 5xp Simple + Poisonous + improved timer (Makeshift trap)

This is my first published deck, so I'd love to hear your guys feedback and advice!

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