Card draw simulator
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None. Self-made deck here. |
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Nightfuego · 43
Parallel Wendy ->
Upgrade path -> Start with 2 of take heart. ITTOI for Yaotl, one of unrelenting. Deck needs card draw badly. Eye of the Djinn and one of spell upgrades at earliest convenience. Spells are a priority. Wendy can seal curses on enemies that have been evaded by her, which she can do by recurring Promises of Power using Scrounge for Supplies. Paradoxical Covenant and Beloved are guaranteed successes that Wendy should use when operating Armageddon and Eye of Chaos. Favor of the Moon is unimportant, kind of an icing on the cake upgrade. Replace with evasion support such as manual dex for early game. Salvage and Chance Encounter should be acquired earlier for added consistency when resolving Yaotl and Wendy's Amulet. No daredevil means lower combo potential but very interesting usage. Wendy can potentially acquire up to 10 clues using a single charge of Eye of Chaos (this will never happen most likely), or 12 damage with Armageddon in a single action (also single charge). Live and Learn dodges autofails. Keep Faith, tempt fate, and Rite allow for a restart from nothing post Hallow and curse spell discharge. Token of Faith allows for turns such as Discharge Armageddon and Eye of Chaos, gather ~8 clues/deal ~10 damage, fill bag with blessings, Hallow. Seems good. Deck has a chance to dodge weaknesses through Yaotl however is extremely inconsistent in doing so without Daredevil. High team support ability by recurring Faustian/Deep Knowledge events using Amulet once deck runs thin. Eye of the djinn allows for discharge of Armageddon/Eye of Chaos to be free excluding the exhaust of Paradoxical Covenant, or use of Beloved. Potential to go 6 actions per turn-ish reliably using djinn.