Delve Too Deep's Dunwich Legacy Run I

Card draw simulator

Odds: 0% – 0% – 0% more
Derived from
None. Self-made deck here.
Inspiration for
Delve Too Deep's Dunwich Legacy Run I 1 1 0 2.0
Handing out a whopping 0 0 0 1.0
3 comments

Jan 25, 2017 unitled · 2265

Aaah, you and your Double or Nothing

Jan 25, 2017 unitled · 2265

Huh, it looks like it cut off my comment?

Anyway, I was saying the thing that worries me here is potentially how expensive your cards are. You have Beat Cop, .45, Rite of Seeking and Dynamite which are all 4+ bucks, and cards like Physical Training that depend on large amounts of money. Did you find this a problem when you were playing? Or was Zoey's innate ability enough to keep you going?

I like the splashes here, I think I would look at Rite if I was solo as Zoey as some good Clue power. As it was, I went to 2 DttF in my multiplayer Zoey and can't say enough good stuff! My deck over here.

Thanks for sharing! :)

Jan 29, 2017 kptheaficionado · 8

It certainly is a problem sometimes, and I admit that the deck can be quite expensive. After a couple of plays, I'd say that Physical Training and Dynamite Blast can go down to 1 (maybe even 0 for Physical Training). Not quite sure what I'd swap it out for yet.

I'd say that, in solo play, the ability is not quite enough to power everything. I can imagine that changing a bit in multiplayer (or multi-hand single player!).