Card draw simulator
|None. Self-made deck here.|
MiskaMiska · 18
First try at a Charlie Kane deck - proxied I've taken it through TFA, TCU and Path to Carcosa in four-player, and it works quite well as a flex that leans toward clues.
In general, the upgraded backpacks allow you to get caches, thin your deck, and get to lab assistants and ever vigilants to get allies into play. Before you have allies, you can use take heart to accelerate as well. Once you have 1-2 allies, you can call in favors to get to 3-4, especially if you hit Miss Doyle who effectively grants 2. With luck, set up in 2-3 turns.
With 3 allies in play and a static boost to will/intellect, you can generally do one good investigate, and one pass anything test. With Bonnie, you get to the point where you can do a test (any) 8 and then test (intellect) 6 consistently. Clue acceleration is from upgraded newspapers, chance encounter-fetched summoned hound (who can be readied by Bonnie to use twice) or using Grete/Lola.
Charlie is really a Swiss army knife. Someone needs rescuing from a snake? Engage and evade at 9 before moving. Someone stuck with a will treachery haunting them? Test it off and grab a clue. Really fun!