Card draw simulator
Derived from |
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None. Self-made deck here. |
Inspiration for |
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None yet |
Salaf · 383
TEACHER DECK?
The “Teacher Decks” are meant to provide an easy to explain decklist for an experienced player, with a full collection(up to the Edge of the Earth release), to give to a new player to show teach the game with.
Note that these decks aren’t super optimized or efficient like many of the decklists around here. That’s because it would defeat the point of these teacher decks. I’m just giving a solid platform to learn the game with.
It can be hard enough to learn the ins and outs of this game, lets not make it harder on ourselves by getting ahead of ourselves shall we?
These will generally include an overview of the deck, what it should be teaching, and some suggestions and thoughts on upgrades for the deck.
OVERVIEW
Mostly a bodyguard, but can get a few clues with Grete, flashlight, and evidence to get familiar with the concept. Keep them in the deck, Mark needs to learn investigating and fighting somewhat equally at the start, even with a character like mark.
UPGRADE
Spiritual Resolve (5) should be started with, mostly to protect your sanity. Beat cop(2) is a really reliable source of damage that also triggers Mark’s ability to draw.
Next, get some better weapons. .45 Automatic(2), Blackjack(2), Enchanted Blade (3).
If horror is still an issue, consider “I’ve had worse”(2), Elder Sign Amulet(3), or Moment of Respite(3).
- .32 colt(2)
- .45automatic (2)
- Beat cop(2)
- Physical training (2/4)
- I’ve had worse (2/4)
- Extra ammunition (1)
- Moment of respite (3)
- Overpower (2)
- Vicious blow (2)