Dreamer's Adventure

Card draw simulator

Odds: 0% – 0% – 0% more
Derived from
None. Self-made deck here.
Inspiration for
None yet

Makaramus · 5

Designed this deck planning to get some clues without testing or easy enough with brute force thanks to cards like Read the Signs. Point of deck is simply moving around revealing the map and get fast clues.

If you are planning to play 1 campaign you can add Arcane Research to get extra exp but if you are gonna play multiple times I think its not worth for this deck since you get so little reward from it compared to its cost but if you are gonna bring Thermos and some more spells that can be upgraded I think it can be good way to have a power push.I just prefer to play with more sanity toward end of deck's cycle :D

Do not throw your Gate Box charges around too often as your only way to dodge enemies is Trench Coat and box. In this deck its not a luxary card but an emergency move.

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