Ennemi

Monstre. Gug.

Mythe
Combattre: 4. Vie: 6. Échapper à: 2.
Dégât: 2. Horreur: 2.

Forced - After Lumbering Gug exhausts: It does not ready during the next upkeep phase.

Andreas Rocha
Les Dévoreurs de Rêves #92. Créatures du Monde Souterrain #4.
Lumbering Gug

Ennemi

Monstre. Élite.

Mythe
Combattre: X. Vie: 4. Échapper à: X.
Dégât: 2. Horreur: 2.

Hunter.

Moon Lizard can only enter Cave locations.

While Moon Lizard is engaged with an investigator, X is that investigator's alarm level. Otherwise, X is 5.

Victory 2.
Rhonda Libbey
La Face Cachée de la Lune #226. La Face Cachée de la Lune #21.
Moon Lizard

Ennemi

Monstre. Serviteur.

Mythe
Combattre: 5. Vie: 5. Échapper à: 1.
Dégât: 1. Horreur: 1.

Retaliate.

Forced - After Moon-Beast enters play: Raise each investigator's alarm level by 1.

Forced - After you defeat Moon-Beast: Reduce each investigator's alarm level by 1.

Victory 1.
Stephen Somers
La Face Cachée de la Lune #229. La Face Cachée de la Lune #27-28.
Moon-Beast

Ennemi

Monstre. Byakhee.

Mythe
Combattre: 3. Vie: 3. Échapper à: 3.
Dégât: 3. Horreur: 1.

Spawn - Nearest Surface location.

Prey - Highest alarm level (3 or more only).

Alert. Hunter.

While moving or engaging, Moonbound Byakhee ignores investigators with an alarm level of 2 or less.

Rick Sardinha
La Face Cachée de la Lune #227. La Face Cachée de la Lune #22-23.
Moonbound Byakhee

Nasht
Priest of the Dreamlands

Ennemi

Contrées du Rêve. Veilleur. Élite.

Mythe
Combattre: 2. Vie: 3. Échapper à: 2.
Dégât: –. Horreur: 1.

Aloof. Retaliate.

: Parley. Test or (2) to prove that you are worthy to enter the Dreamlands. This test gets +1 difficulty. If you succeed, flip Nasht over and resolve the text on his other side. If you fail, Nasht attacks each investigator at his location.

Forced - After you defeat Nasht: Flip him over and resolve the text on his other side.

Andreas Rocha
Les Dévoreurs de Rêves #58. Par-delà le Mur du Sommeil #20.

Histoire

Mythe

If you parleyed with Nasht, read the following:

"Your quest will lead to death," the priest foretells. "Prove that you can survive what is to come, and I shall let you pass. Show me your weapon." You open your hand and reveal the first weapon that comes to your mind. Nasht slaps it out of your hand. "That is not a weapon. Show me your true weapon." You think for a moment. What weapon could the guardian possibly be referring to? What weapon could help you survive a place like this? Then the answer hits you, plain as day. You point to your temple, and Nasht nods. "Very well."

Add this card to the victory display.


If you defeated Nasht, read the following:

The guardian dismisses you with a gentle wave of his hand, and you are sent hurtling into the wall of the cavern. "Your eyes mistake me for a feeble old man. This is your lesson: Do not trust your eyes, for they will lie to you." He steps aside to let you pass.

Add this card to the victory display.

Les Dévoreurs de Rêves #58. Par-delà le Mur du Sommeil #20.
Nasht
The Trial of Nasht

Ennemi

Créature. Monstre.

Mythe
Combattre: 2. Vie: 2. Échapper à: 5.
Dégât: –. Horreur: 1.

Swarming 1.

While the host Nightriders has no attached swarm cards, it gets -3 evade.

Forced - After you evade Nightriders: Discard it.

Matthew Cowdery
À la Recherche de Kadath #152. À la Recherche de Kadath #38-39.
Nightriders

Nyarlathotep
The Crawling Chaos

Ennemi

Grand Ancien. Élite.

Mythe
Combattre: 5. Vie: 5. Échapper à: 2.
Dégât: –. Horreur: 1.

Peril. Hidden. Hunter.

Revelation - Secretly add Nyarlathotep to your hand. If you speak of this card while it is in your hand and unrevealed, you are driven insane.

Victory 2.
Stephen Somers
La Demeure des Dieux #306. La Demeure des Dieux #21.
Nyarlathotep

Nyarlathotep
The Faceless Whisperer

Ennemi

Grand Ancien. Élite.

Mythe
Combattre: 4. Vie: 3. Échapper à: 3.
Dégât: 1. Horreur: –.

Peril. Hidden. Retaliate.

Revelation - Secretly add Nyarlathotep to your hand. If you speak of this card while it is in your hand and unrevealed, you are driven insane.

Victory 2.
Stephen Somers
La Demeure des Dieux #307. La Demeure des Dieux #22.
Nyarlathotep

Nyarlathotep
Messenger of the Outer Gods

Ennemi

Grand Ancien. Élite.

Mythe
Combattre: 3. Vie: 4. Échapper à: 4.
Dégât: –. Horreur: 1.

Peril. Hidden. Alert.

Revelation - Secretly add Nyarlathotep to your hand. If you speak of this card while it is in your hand and unrevealed, you are driven insane.

Victory 2.
Stephen Somers
La Demeure des Dieux #308. La Demeure des Dieux #23.
Nyarlathotep

Nyarlathotep
God of a Thousand Forms

Ennemi

Grand Ancien. Élite.

Mythe
Combattre: 2. Vie: 6. Échapper à: 5.
Dégât: 1. Horreur: –.

Peril. Hidden. Hunter.

Revelation - Secretly add Nyarlathotep to your hand. If you speak of this card while it is in your hand and unrevealed, you are driven insane.

Victory 2.
Stephen Somers
La Demeure des Dieux #309. La Demeure des Dieux #24.
Nyarlathotep

Nyarlathotep
Stalker Among the Stars

Ennemi

Grand Ancien. Élite.

Mythe
Combattre: 3. Vie: 7. Échapper à: 3.
Dégât: 1. Horreur: 1.

Peril. Hidden. Massive.

Revelation - Secretly add Nyarlathotep to your hand. If you speak of this card while it is in your hand and unrevealed, you are driven insane.

Victory 2.
Stephen Somers
La Demeure des Dieux #310. La Demeure des Dieux #25.
Nyarlathotep

Ennemi

Créature. Monstre.

Mythe
Combattre: 1. Vie: 2. Échapper à: 1.
Dégât: 1. Horreur: 1.

Swarming 1.

While the host Pack of Vooniths has no attached swarm cards, it gets +2 fight and +2 evade.

Matthew Cowdery
À la Recherche de Kadath #151. À la Recherche de Kadath #36-37.
Pack of Vooniths

Ennemi

Monstre. Araignée.

Mythe
Combattre: 2. Vie: 1. Échapper à: 4.
Dégât: 1. Horreur: 1.

Spawn - Any Sea of Pitch location (empty, if able).

Swarming X. X is the amount of damage on the scenario reference card.

Forced - When Pitch Spider attacks you: It deals either its damage or its horror, instead of both.

Mark Molnar
Point de Non-Retour #273. Descente dans l'Asphalte #1-2.
Pitch Spider

Ennemi

Humanoïde. Cultiste.

Mythe
Combattre: 2. Vie: 2. Échapper à: 2.
Dégât: –. Horreur: 1.

While the investigators have uncovered...

...2 or more Signs of the Gods, Priest of a Thousand Masks gets +1 fight and +1 evade.

...4 or more Signs of the Gods, Priest of a Thousand Masks gets +2 health.

...6 or more Signs of the Gods, Priest of a Thousand Masks gets +1 damage and gains retaliate.

Aleksander Karcz
À la Recherche de Kadath #149. À la Recherche de Kadath #31-33.
Priest of a Thousand Masks

Ennemi

Monstre. Dhole. Élite.

Mythe
Combattre: 3. Vie: 5. Échapper à: 3.
Dégât: 1. Horreur: 1.

Spawn - Nearest location with an attached Dhole Tunnel. (Otherwise, shuffle Slithering Dhole back into the encounter deck, and it gains surge.)

Hunter. Massive.

While Slithering Dhole is moving, all locations with an attached Dhole Tunnel are considered to be connected to one another.

Victory 1.
Mark Molnar
Point de Non-Retour #271. Terreur de la Vallée #1.
Slithering Dhole

Ennemi

Monstre. Araignée.

Mythe
Combattre: 3. Vie: 4. Échapper à: 3.
Dégât: 1. Horreur: 1.

Forced - When the enemy phase ends: Add 1 swarm card to each Swarm of Spiders enemy in play. If there are no Swarm of Spiders enemies in play, search the encounter deck and discard pile for a Swarm of Spiders enemy and spawn it at Spider of Leng's location with no swarm cards.

Rafał Hrynkiewicz
Les Dévoreurs de Rêves #101. Les Araignées #1.
Spider of Leng

Ennemi

Créature. Monstre. Élite.

Mythe
Combattre: 4. Vie: 3. Échapper à: 2.
Dégât: 2. Horreur: 1.

Forced - If you successfully evade Stalking Manticore: Disengage from it, but do not exhaust it. Until the end of the phase, it cannot engage you.

Victory 1.
Matthew Cowdery
À la Recherche de Kadath #146. À la Recherche de Kadath #28.
Stalking Manticore

Ennemi

Créature. Zoog.

Mythe
Combattre: 1. Vie: 1. Échapper à: 3.
Dégât: –. Horreur: 1.

Spawn - Engaged with the investigator at your location with the lowest .

Prey - Lowest .

Alert. Swarming 1.

"...one sees their weird eyes long before one can discern their small, slippery brown outlines." – H. P. Lovecraft, The Dream-Quest of Unknown Kadath
Felicia Cano
Les Dévoreurs de Rêves #107. Les Zoogs #3-4.
Stealthy Zoog

Ennemi

Humanoïde. Employé.

Mythe
Combattre: –. Vie: –. Échapper à: 2.
Dégât: –. Horreur: –.

Hunter.

Suspicious Orderly cannot attack, be attacked, or be dealt damage.

While Suspicious Orderly is engaged with you, you cannot investigate.

Robert Laskey
Les Dévoreurs de Rêves #81. Cauchemar Éveillé #19-20.
Suspicious Orderly

Ennemi

Créature. Araignée.

Mythe
Combattre: 1. Vie: 1. Échapper à: X.
Dégât: 1. Horreur: –.

Swarming 2.

X equals the number of Swarm of Spiders enemies at this location (including swarm cards).

Ethan Patrick Harris
Les Dévoreurs de Rêves #102. Les Araignées #2-4.
Swarm of Spiders