Intrigue. Stage 3

Mythe
Fatalité: -2. Indices: –
The end is nigh.

*This agenda has a global doom threshold of 6 per group.

Forced - When this agenda advances:

- If you are playing in Single Group Mode, remove 6 doom from it and move all excess doom to the set-aside Ezel-zen-rezl Emerges agenda.

If you are playing in Epic Multiplayer Mode, move all doom and wards from it to the set-aside Ezel-zen-rezl Emerges agenda.

Aaron Acevedo
La Guerre des Dieux Extérieurs #10. La Guerre des Dieux Extérieurs #10.

War is Over - Back

Intrigue
The Burning Pit erupts with insects. They fill every tunnel beneath the city and spill out into the sky, joining with their brethren until the swarm has completely obscured the atmosphere. The droning of the clouds is so loud that it drowns out all other sound, even the din of the chaos that is soon to be unleashed. With the swarm united, the assimilation of Earth has begun.

If you are playing in Standalone Mode, add 1 token to the chaos bag.

Flip Hub Dimension to its (Gateway to Destruction) side. If Hub Dimension is not in play, put it into play, (Gateway to Destruction) side faceup.

Spawn the set-aside Ezel-zen-rezl enemy at Hub Dimension.

Search the encounter deck, encounter discard pile, and each play area for all blue and green encounter cards and remove them from the game. Shuffle the encounter deck. Remove each agenda and act from the game and put the set-aside Ezel-zen-rezl Emerges agenda into play.

The Proliferation Nears Completion

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