Acte. Stage 1
Mythe
Indices: 2.
With Winlock's support, the expedition is underway. But unlike the other archaeologists and researchers, you're not searching for ancient crypts or artifacts. You are after something older and far more dangerous: a place the others would not believe existed even if you told them.
: Explore. Draw the top card of the exploration deck. If it is a connecting location, put it into play and move to it.
Aurore Folny
Gardiens de l'Abîme #19. L'Usurpateur de la Nuit #4.
Construct of the Ancients - Back
Acte
It has been several weeks since you set forth from Cairo, but to your dismay, you have found no sign of the otherworldly gate to which the Brotherhood supposedly retreated. Just as you are considering returning to Cairo to conduct more research, you are summoned into Winlock's tent, where the weary expedition leader is examining a map of Egypt with calloused hands. "Oh good, you're here," he says, fumbling through his pack for an old, half-burned tome, which he places on the table in front of you. "Thought you might want to see what we found in that crypt to the south." You turn over the book, sifting through its charred pages, until you come to a map of the desert marked by Egyptian hieroglyphs. It is the same region depicted on the map in front of Winlock. "See that, right there?" He points to one of the hieroglyphs on the western side of the map. "It means 'door'." With a hint of a smirk, he then points to the same spot on his larger map, marking your destination.
"That what you're looking for?"
"That what you're looking for?"
Shuffle the set-aside Eldritch Gate into the exploration deck.
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