Histoire
Allied.
: You try to sense the Jewel's presence. Discard the top card of the encounter deck. You may draw that card. (Group limit twice per round.)
Objective - Find the Jewel of Sarnath. At the end of the round, if the investigators control the Jewel of Sarnath, they may spend 5 clues, as a group, to advance the act.
End of game scoring:
1 point for each treachery with no victory points in the victory display (to a maximum of 4 points).
Histoire
Rival.
Setup: Shuffle the set-aside Ward of Preservation treachery into the encounter deck. Put the set-aside Carl Sanford card into play at the lead investigator's location, enemy side faceup.
If Carl Sanford is at your location: Parley. Test (3). If you succeed, place 1 of your clues on this story card.
Forced - When there are 1 plus 1 clues on this story card: Add it and Carl Sanford to the victory display. Search the encounter deck, encounter discard pile, and all play areas for Ward of Preservation and remove it from the game. Shuffle the encounter deck.
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