For a non-Hunter, particularly brutal:
Cluever gets mugged → Luke yanks the monster into the next room → gets ~3 resources → vanishes into another dimension → monster stands there doing nothing.
Testless enemy disposal for one action.
Événement
Sort. Ruse.
Coût: 0.
Discussion. Choisissez un ennemi non-Elite dans votre lieu ou dans un lieu connexe. Déplacez cet ennemi vers votre lieu, engagez-le et gagnez autant de ressources que la somme de ses valeurs d'horreur et de dégât.
No faqs yet for this card.
For a non-Hunter, particularly brutal:
Cluever gets mugged → Luke yanks the monster into the next room → gets ~3 resources → vanishes into another dimension → monster stands there doing nothing.
Testless enemy disposal for one action.
This card is better than it looks. A resource event that doesn’t provoke attacks of opportunity is something already worth considering for fighters, but the action compression it offers is really great: a (quasi) move, an engage, and a resource action all in one card.
I like running it either on flex investigators, event-based fighters, or in tandem with highly mobile cluevers (the ones you need to be chasing around). If your deck requieres a lot of early setup, a conditional resource card might not be the best card, though.
In chapter 2 specifically I like it on Isabelle decks because she can use it to trigger traps! It is a fun interaction, and I believe it is worth building around.