Isabelle Barnes
La Revenante

Investigateur

Élu. Chasseur.

Survivant
  • 4
  • 2
  • 3
  • 3
Vie: 5. Santé Mentale: 9.

Pendant un test de compétence que vous effectuez, subissez 1 horreur directe : attribuez à ce test une compétence éligible de votre pile de défausse. Après la résolution de ce test, mélangez cette compétence dans votre deck (Limite d'une fois pas round.)

effect: +1. En cas de réussite, soignez 1 horreur.

"Ma sœur ne se sera pas sacrifié en vain."
Aleksander Karcz
Core Set (2026) #13.

Isabelle Barnes - Back

Investigateur

Taille du deck: 30.

Construction du deck: carte Survivant () de niveaux 0 à 5, cartes Mystique () de niveaux 0 à 2, cartes Neutre de niveaux 0 à 5.

Exigences du deck (ne comptent pas dans la limite de taille de deck): Les .45 Jumeaux d'Isabelle, Point de Rupture, 1 faiblesse de base au hasard.

Isabelle Barnes est en fuite depuis toujours. Elle a réussi à échapper à la famille Olmstead, une secte qui la considérait comme la "pièce finale" d'un sombre et cruel rituel. Elle ignore pourquoi la secte la trouvait si spéciale. Mais aujourd'hui, grâce à sa sœur Jenny, Isabelle est enfin libre. Cependant, la liberté a un coût. Sa sœur a tout donné pour qu'Isabelle revienne, et pour cela, Isabelle a l'intention de faire payer aux Olmstead le prix du sang, ainsi qu'à tous ceux qui s'en prennent aux faibles et aux innocents. Armée des deux calibres 45 de sa sœur disparue, Isabelle peut enfin faire colte-face et confronter ses poursuivants.
Isabelle Barnes
Isabelle Barnes
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Reviews

Izzy is a great start for the new core set, both in terms of flavor and in terms of the characters. She is simultaneously something new and somewhat old, since we've all been searching for her every time we played Jenny Barnes. Her stat line is perhaps a tad underwhelming, but that's not really surprising given that she is a survivor and historically, they have/will get lots of ways to buff their skills, especially the defensive ones like Will and Agility.

I think Izzy's strongest point is that she has access to Mystic 2. While it isn't the best access, it provides at least enough to give her ways to use her Will so that you can focus on buffing that over trying to get her Fight and Agility up. It makes her signature asset all but useless, and I have to imagine that most of the time, it is going to end up either committed to a test, or used to deal with swarms of weak enemies that pop up.

The most interesting part of her design by far though is her ability. The ability to recur a clutch skill from the discard pile cannot be overstated, and makes it almost possible to try to run some cards that could get her gun into a usable position. Overpower becomes +2 and draw to on a successful attack, as do Guts and Manual Dexterity. That says nothing of the other cards that you might want to have repeated access to. If you're not limiting to the new card pool, Take Heart becomes stupid powerful, as do any of your leveled commits like Last Chance (3) or Enraptured (2) (to put charges back on the spells that you may want to investigate with). The only disappointing thing about this ability is that it is limited to once per round. It's powerful enough that I understand this choice, but with the current card options for healing horror, I do think you could let the player take a bigger risk. That said, I still think 1 per round is plenty. Just means you need to choose carefully.

Vardaman · 2
Sorry, but Nothing Left To Lose isn't a level 2 skill, it is a level 3 event — HeroesOfTomorrow · 98
You are correct, I was thinking of Last Chance (3), not sure how I made that mistake — Vardaman · 2
Tbf I also did similiar mistakes often, like mixing up Versatile for Adaptable — HeroesOfTomorrow · 98
If you're looking to do something with her guns, she might be the best candidate for at least two of the Empower Self copies. — Xenas · 7