Ennemi
Monster. Keeper.
Mythe
Combattre: 3.
Vie: 3.
Échapper à: 4.
Dégât: 1.
Horreur: 1.
Alert.
Spawn - Highest level with no investigators.
Prey - Lowest .
Forced - When the enemy phase begins, if this enemy is ready and unengaged: It moves to its prey's location.
Helge C. Balzer
La Cité Engloutie – Extension Campagne #137. Court of the Ancients #29-30.
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