Scénario

Mythe

Facile / Standard

: -X. X est le nombre d'ennemis Criminel en jeu (jusqu'à un maximum de of 4).

: -2 (-4 à la place s'il y a un ennemi Criminel dans votre lieu).

: -3. En cas d'échec, défaussez les 3 cartes du dessus du deck Rencontre. Choisissez 1 ennemi Criminel ainsi défaussé et générez-le engagé avec vous.

La Cité Engloutie – Extension Campagne #1. One Last Job #1.

Un Dernier Travail - Back

Scénario

Difficile / Expert

: -X. X est égal au nombre of ennemi Criminel en jeu plus 1.

: -3 (-5 à la place s'il y a un ennemi Criminel dans votre lieu).

: -4. En cas d'échec, défaussez les 6 cartes du dessus du deck Rencontre. Choisissez 1 ennemi Criminel ainsi défaussé et générez-le engagé avec vous. Il effectue immédiatement une attaque contre vous.

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Reviews

The problem I have I realized today is the way AH deals with rules in a scenario To figure out the rules, you need to read multiple cards on the table (enemies, location, act) and piece together everything which is exhausting the first time playing new scenarios. It would have been better with a summary in the rules of all of the mechanics and how they should be navigated

I found this scenario a bit strange thematically. It serves it's purpose as the mandatory adventure starter, like a tavern where the party get's their first quest, but does it really have anything to do with the theme of the campaign as a whole ? What I wanted to say is that I miss the old days of having been contacted by an old friend the professor who perished tragically when they got to close to the truth. Instead this campaign feels like all the characters are some sort of criminals working for a shady underboss, who all of them owe a favor ? I don't really get it

Maybe the tone they were aiming for is that this is going to be a grand adventure, but it really doesn't feel like it in the scenarios that come directly after, which feel like something out of the Forgotten Age.

Squadcore · 25
Absolutely agree. The theme of the first one is great (although mechanically I hated the pacing between "boooring" to "BOOM! everything at once"), but it is so disconnected from the rest and feels just forced on a meta level. Like they had changed their mind about what kind of campaign to make after they teased the gangster theme im Hemlock Vale's design notes... — AlderSign · 430