Acte. Stage 1

Mythe
Indices: 3.
There must be some trace or clue of Bertie in these woods. You only hope you aren't already too late.

Each enemy without spawn instructions gains "Spawn - When this enemy is drawn from the encounter deck: Put this enemy in the pursuit area."

Objective - At the end of the round, if each investigator is at the same Lair location, they may spend the requisite number of clues, as a group, to advance.

Rob Laskey
The Feast of Hemlock Vale Campaign Expansion #107. The Twisted Hollow #3.

Ursine Hybrid
Glowing Abomination

Enemy

Creature. Monster. Mutated. Elite.

Mythe
Combattre: 5. Vie: 5. Échapper à: 3.
Dégât: 3. Horreur: 2.

Spawn - ([codex] Σ) (page 37).

Hunter. Retaliate.

Ursine Hybrid gets +2 health.

Forced - When Ursine Hybrid would be defeated, if it is act 2: Heal all damage from it and put it in the pursuit area instead of the victory display.

Victory 2.
Peter Polach
The Feast of Hemlock Vale Campaign Expansion #107. The Twisted Hollow #3.
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