Pay 1 resource and 2 actions to get an illicit card out into play (guaranteed) and use it.
It's a pretty good tutoring card if you're trying to find an ilicit weapon, or lockpicks/thieves tools.
Could definitely help in any rogue deck mailing those.
Événement
Faveur. Double. Illicite.
Coût: 1. XP: 3.
En tant que coût supplémentaire pour jouer En Toute Illégalité, dépensez une action.
Cherchez dans votre deck un soutien Illicite et jouez-le, en payant son coût. Ensuite, vous pouvez résoudre une capacité ou sur ce soutien, en ignorant tous les coûts (y compris son coût , le cas échéant). Jouer cette carte ne provoque pas d'attaques d'opportunité.
No faqs yet for this card.
Pay 1 resource and 2 actions to get an illicit card out into play (guaranteed) and use it.
It's a pretty good tutoring card if you're trying to find an ilicit weapon, or lockpicks/thieves tools.
Could definitely help in any rogue deck mailing those.
If you have Mandy backing you up, I think you can put two illicit assets in play (paying their costs), and activate each once.
Engineering a situation where you can benefit from both of these activations while sharing location with your fellow Mandy may not come up as often as I'd like to, but it would be a power play to remember even if it happened once per campaign.