Scénario

Mythe

Easy / Standard

: –X. X is the current act number.

: –5. You may flip a Stable key you control to its Unstable side to treat this token's modifier as –2, instead.

: –2. If this is an attack against a ready Outsider enemy, you automatically fail, instead.

: –3. Cancel the effects and icons of each card committed to this test and set each of them aside, out of play, as hollows.

Les Clefs Écarlates – Extension Campagne #194. Congrès des Clefs #1.

Congress of the Keys - Back

Scénario

Hard / Expert

: –X. X is 1 more than the current act number.

: –7. You may flip a Stable key you control to its Unstable side to treat this token's modifier as –4, instead.

: –2. If there is a ready Outsider enemy at your location, you automatically fail, instead.

: –4. Cancel the effects and icons of each card committed to this test and set each of them aside, out of play, as hollows.

Congress of the Keys
Congress of the Keys

FAQs

(from the official FAQ or responses to the official rules question form)
  • ERRATUM: Congress of the Keys, Setup v.I and Setup v.III: the bullet points that instructs players to "Gather each decoy mini-card and each of the following mini-cards" should come before the bullet point that instructs you to “Find each Coterie enemy…” - FAQ, v.2.1, August 2023

  • ERRATUM: Congress of the Keys, Setup v.II: Add the following sub-bullet after the fourth bullet point:

    • Remove all other Coterie enemies from the game. - FAQ, v.2.2, February 2024
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