Ennemi

Monster. Outsider.

Mythe
Combattre: 2. Vie: 6. Échapper à: 2.
Dégât: 1. Horreur: 2.

Massive.

Spawn - Location farthest from all investigators.

Forced - At the end of the enemy phase, if this enemy is ready: Spawn the top card of the nearest investigator's deck facedown at its location as a Golem enemy. Golems have: "Monster. Outsider.\ Hunter. 1 fight, 1 health, 1 evade, 1 damage value. If Golem is defeated, set it aside, out of play, as a hollow."

Victory 1.
Ethan Patrick Harris
Les Clefs Écarlates – Extension Campagne #191. Sans la Moindre Trace #11.
Protoplasmic Reassembler

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