Ennemi
Monster. Outsider.
Mythe
Combattre: 2.
Vie: 6.
Échapper à: 2.
Dégât: 1.
Horreur: 2.
Massive.
Spawn - Location farthest from all investigators.
Forced - At the end of the enemy phase, if this enemy is ready: Spawn the top card of the nearest investigator's deck facedown at its location as a Golem enemy. Golems have: "Monster. Outsider.\ Hunter. 1 fight, 1 health, 1 evade, 1 damage value. If Golem is defeated, set it aside, out of play, as a hollow."
Victory 1.
Ethan Patrick Harris
Les Clefs Écarlates – Extension Campagne #191. Sans la Moindre Trace #11.
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