Acte. Stage 1
Mythe
Indices: –
Somewhere in the city, the Beast dwells in its lair, sending its devotees to the streets to spill blood and kidnap victims to feast upon. If you are to stop this bloodbath, you'll have to first destroy the Key Locuses scattered around the city which protect the Beast's lair. Only then can you retrieve the Key it has stolen and drive the Beast from Alexandria.
Objective - If The Beast in a Cowl of Crimson is defeated, or if an investigator controls The Light of Pharos, advance.
Tiziano Baracchi
Les Clefs Écarlates – Extension Campagne #141. Chiens de Guerre #7.
Den of Evil - Back
Acte
If the investigators defeated the Beast in a Cowl of Crimson:
In either case:
If the investigators took control of the Light of Pharos:
You sneak carefully through the catacombs, searching for the place where the Beast has hidden the Light of Pharos. Eventually, you find a hidden passage leading to a tomb much deeper beneath the city. Inside, a telltale glow emanates from the cracks of an ancient sarcophagus. You push off the stone lid and claim the Key from within, fleeing before the Beast realizes what you have done.
If the investigators defeated the Beast in a Cowl of Crimson:
The Beast lets out a sinister growl and retreats, leaving a trail of ichorous blood in its wake. You could pursue it, but your prize lies deeper in the catacombs, and besides, you worry how dangerous such a creature might become when cornered...
In either case:
Check the Campaign Log:
- If the cell made a deal with the Claret Knight, (→R5) (page 43)
- If the cell is assisting Agent Sirry, (→R6) (page 43)
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