Intrigue. Stage 1

Mythe
Fatalité: 14. Indices: –
In your pursuit of Alexandria's Key, you are on the trail of the Beast in a Cowl of Crimson, a Coterie member so dangerous and chaotic, even the rest of the Coterie fears its wrath. Its bloody rampage has sent the entire city into a state of terror.

While there are no other Key Locuses in play, Catacombs of Kom el Shoqafa counts as a Key Locus for the purpose of card abilities.

Ed Mattinian
Les Clefs Écarlates – Extension Campagne #138. Chiens de Guerre #4.

Overrun - Back

Intrigue
The storm rages on. Doors batter and foundations shake. You have tried your damnedest, but the Beast in a Cowl of Crimson is too dangerous and too agile to pin down. So long as its lair remains undisturbed - and thus the last of the Key Locuses still standing - you cannot reclaim the creature's Key. With teh supernatural storm growing more and more potent and the Beast's devotees growing bolder and stronger by the hour, you don't think you'll get another chance like this. Perhaps it would be beter to retreat and lay low.

The investigators must decide (choose one):

- Each surviving investigator immediately takes 1 direct damage and suffers 1 physical trauma. Flip this agenda back over and place 10 doom on it.

- Each surviving investigator immediately resigns.

Brewing Catastrophe (v. III)
Brewing Catastrophe (v. III)

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