- NB: ArkhamDB now incorporates errata from the Arkham Horror FAQ in its card text, so the ArkhamDB text and the card image above differ, as the ArkhamDB text has been edited to contain this erratum (updated January 2022): Erratum: This card’s second objective now reads: "If an enemy with The Twisted Antiprism is at Galata Docks, or if the investigator with The Twisted Antiprism is defeated, proceed…"" - FAQ, v.2.1, August 2023
Intrigue. Stage 2
Objective - "Get this thing out of here!" If an investigator with The Twisted Antiprism is at Galata Docks, you may proceed to (→R1) (page 25).
Objective - "Don't let them get away with the Key!" If an enemy with The Twisted Antiprism is at Galata Docks, or if the investigator with The Twisted Antiprism is defeated, proceed to (→R6) (page 25).
Rush for the Key - Back
Each enemy in play moves and attacks as if it were the enemy phase (without exhausting).
If there are fewer enemies in play than the number of investigators, in player order, discard cards from the top of the encounter deck until a Cultist enemy is discarded, and draw it (shuffling the encounter discard pile to form a new encounter deck if necessary). Repeat this until there are enemies in play equal to the number of investigators.
Flip this card back over.
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