Traîtrise. Faiblesse de base

Blessure.

Neutre

Révélation – Mettez la Blessure à la Jambe en jeu dans votre zone de menace.

La Blessure à la Jambe peut être soignée comme s'il s'agissait d'un unique point de dégât sur vous (si elle est soignée, défaussez-la).

Forcé – Après que vous avez effectué une action Se Déplacer, Abandon ou Échapper à : vous ne pouvez plus effectuer ces types d'action pour le reste du tour.

Robert Laskey
Aux Confins de la Terre – Extension Investigateurs #131.
Blessure à la Jambe

FAQs

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Reviews

A pretty low potency weakness.

Low movement classes that aren't going to be jumping around the map much anyway like Guardians and Mystics won't really care this is there. Your evasion based rogues or seekers with movement bonuses are going to notice this, but usually just making a simple deck swap (throwing in a painkiller) is enough to get rid of this.

Given that most weaknesses on average make you lose two actions to resolve, this one is pretty weak and is almost trivial.

drjones87 · 167
Most seeker movement bonuses aren't move actions, so aren't even affected by this ^_^ — NarkasisBroon · 10
And then you might as well stay in the Asylum... I agree, though, that some classes have pretty good mitigations. A Guardian with upgraded Safeguard might as well ignore it most of the time. (But an Arm Injury is quite a pain for that gator!) On the other hand, an evasion based character will be more disturbed by that. Evading and Moving are commonly used both in a turn in this case. — Susumu · 338