As an additional cost for you to move while not in a vehicle, you must spend 2 actions.
Forced - At the end of the round: Starting with the rearmost location, set each location with no vehicles, enemies, or investigators aside, out of play (or add it to the victory display if it has Victory X and has no clues on it). Stop when you reach a location with at least 1 vehicle, enemy, or investigator; or the location behind the rearmost investigator.
Out of Gas - Back
The turn catches you by surprise. You try to skid to a halt, but it's too late. There is a brief feeling of weightlessness as the wheels leave the ground. Time slows to a crawl. Then, a whirlwind of chaos erupts around you.
The next thing you know, you are crawling out of the wreckage. You are bloody and bruised, but alive. And by some twist of fortune, your pursuers have driven past the spot of your accident. "Next time, I'm driving," Agent Harper jokes between fits of coughing.
Each investigator is defeated and suffers 1 physical trauma.
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