Acte. Stage 2

Mythe
Indices: –
The way to the vale below is treacherous. You will have to climb down from a place Pickman calls "the Crag of the Ghouls," where the creatures cast the discarded remains of their macabre meals. You can only imagine what the depths might be like.

Forced - After an enemy with 1 or more clues on it is defeated: Take control of each of those clues.

Objective - Find the way to the Sea of Pitch. (You will be instructed when to advance.)

Daria Khlebnikova
Point de Non-Retour #252. Point de Non-Retour #6.

A Way Across - Back

Acte
The hole becomes narrower and narrower as you make your way through to the other side of the stone wall. When you finally emerge, you find yourself at the shores of an enormous ocean of pitch-black tar. Webs of glowing, violet energy spread across its surface, filling you with an uneasy dread. Could this be related to the horrors you witnessed in St. Mary's Hospital? Just as you are beginning to wonder what to do next, you discover several rowboats of black wood moored in a nearby cove. The hull of each is carved with a strange insignia. Is this luck, or providence? Either way, you are determined to set off across the sea and trace this madness to its source.

Put each set-aside Depths location into play.

Shuffle the set-aside Descent into the Pitch and Agents of Atlach-Nacha encounter sets into the encounter deck, along with the discard pile.

The Descent
The Descent

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