Lieu
Ooth-Nargai. Ville. Port.
Mythe
Valeur Occulte: 3. Indices: 1.
Veiled.
As an additional cost for you to enter or leave Serannian, you must choose and discard a card from your hand.
Victory 1.
"...the marble cloud-city of Serannian, that lies in ethereal space beyond where the sea meets the sky..."
– H. P. Lovecraft, The Dream-Quest of Unknown Kadath
– H. P. Lovecraft, The Dream-Quest of Unknown Kadath
Leanna Crossan
À la Recherche de Kadath #140. À la Recherche de Kadath #22.
Story
Mythe
Each investigator at Serannian heals 2 damage and gains 2 resources.
You have uncovered a Sign of the Gods (place 1 resource on the scenario reference card).
Flip this card back over.
The beautiful city of Serannian is a refuge from all the world's ills. In these turreted cloud-castles that hang in a heavenly sky, time slows to a halt. The allure of this city is ageless. You could lose yourself for years within its marbled streets and perfect gardens and never notice the difference. It is so peaceful that you nearly forget your quest, as well as the fact that your physical body still sleeps in the real world. Even so, you cannot help but wonder: Would it be better to simply stay in this tranquil realm and let your mind remain at peace, even while your body ages and withers away?
À la Recherche de Kadath #140.
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