Joe's Tarot Reading #5: For the Greater Good

Card draw simulator

Odds: 0% – 0% – 0% more
Derived from
Joe's Tarot Reading #4: The Wages of Sin 1 0 0 1.0
Inspiration for
Joe's Tarot Reading #6: Union and Disillusion 2 0 0 1.0

Magnificate · 1177

For the Greater Good

Pre-Mulligan Hand: Take the Initiative, Magnifying Glass, Strange Solution, Ever Vigilant, Take the Initiative, Strange Solution

Opening Hand: Strange Solution, Ever Vigilant, Mr. "Rook", Hawk-Eye Folding Camera, Magnifying Glass, Astounding Revelation


1-Card Tarot Draw: Reversed Two of Wands

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In one word, an anti-climax. There’s nothing to suggest Joe will lose the scenario, but the game might not be planned too well, or just a bit too mundane. In all likelihood you, as the reader, shouldn’t expect too much flair from this log and I, as the writer, shouldn’t expect too many likes. A reversed Two of Wands can indicate indecisiveness, but indecisiveness isn’t showcased in text. Perhaps I’d be much better off recording this scenario in audio form? Now, on the assumption that the game itself is not too important, it could be that the reversed Two of Wands refers to the most recent deck update, specifically to Pathfinder. I’ve got an aversion towards Pathfinder. I just don’t like using it. But, I’m taking it here because it’s so useful. It’s definitely a safe choice. In this context, I wonder which reversed Two of Wands interpretation will apply to Extensive Research? Is it going to be too limited by its resource cost or is it going to be boring, but practical?


#1

#2

#3


Once more I'm able to get rid of Unsolved Case without dropping clues. I wonder if this is common to frequent Joe players. In any case, round #3 is an example of sheer action compression available to Seekers. Joe found 2 clues, took 2 keys, gained 3 resources and bumped both his Intellect and Willpower by 1. Exceedingly efficient.


#4

#5

#6


I'd say Joe was thankful to momentarily drop the facade and bonk that Lodge Neophyte on the head. He now knows that the Lodge are criminals who hold prisoners under their manor with the intent to shed their blood. I think this is the moment Joe made the decision to directly oppose them.


#7

#8

#9


As in the previous rounds Joe is efficient with hardly an action lost. This is in part due to Fine Clothes. What does Joe actually wear? I'd say the latest 20s fashion, so a striped three-piece suit. I'd go as far as to reveal that his wife bought it for him. He's married and happily so. No kidding.


#10


Done. Joe swept the manor without too much opposition and made a positive impression the Lodge. He could join the Inner Circle and go for an earlier campaign end. But, our detective's decision will align with the reversed Two of Wands prediction. Stay the course!


Campaign Log:

Disappearance at the Twilight Estate: Jerome was taken by the Watcher. 6 pieces of evidence were left behind.

The Witching Hour: Joe has rejected his fate. Joe identified the solution. The witches’ spell was broken. 8 XP (Anette Mason, Abandoned Mine, Cairn Stones, The Lonely Tree, Tainted Well, Hermit’s House, 1 bonus XP), Mementos: Mesmerizing Flute & Ritual Components.

At Death’s Doorstep: Joe is on Jerome’s trail. Joe escaped the spectral realm. Joe rescued Josef. Joe is a member of the Lodge. Joe is deceiving the Lodge. 6 XP (Office, Billiards Room, Master Bedroom, 2 bonus XP).

The Secret Name: Joe told the Lodge about the coven. 4 XP (Twilight Abyss, Physics Classroom, 2 bonus XP), Mementos: Gilman’s Journal, Keziah’s Formulae & Worn Crucifix.

The Wages of Sin: 2 heretics were unleashed unto Arkham. 4 XP (Haunted Fields, Abandoned Chapel, 2× Unfinished Business), Mementos: Wisp of Spectral Mist.

For the Greater Good: Joe discovered how to open the puzzle box. Joe kept his mementos hidden. 5 XP (Nathan Wick, Vault, Library, Ceremony Room).

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